Patterns Gestures

Gestures

Mobile only

Gestures include touch mechanics (what your fingers do on the screen) and touch activities (results of specific gestures).

A touch mechanic may cause different outcomes, depending on the context in which it is used. For example, a long press may select an element like a list item.

A touch activity may be achieved through combining multiple touch mechanics. For example, by using the touch mechanics of pinch open, double-touch, or double-touch and dragging, a user may zoom in on a view.

Types of drag, swipe, and fling activities

Scroll
Reveal upon scroll
Pan
Dismiss
Swipe to refresh
Edge swipe
Paging swipe
Overscroll collapse
Menu open
Tilt

Material Design gestures: touch mechanics and activities

Touch mechanics Expand and collapse content An arrow that points down when collapsed and points up when expanded.

Touch mechanics refer to what the user's fingers do on the screen.

Touch gestures in Material Design

Touch

One-finger press, lift

Example: Select

Double touch gestures in Material Design

Double touch

One-finger press, lift, one-finger press, lift

Example: Zoom in

Drag, Swipe, or Fling gestures in Material Design

Drag, Swipe, or Fling

One-finger press, move, lift

Example: Dismiss, scroll, tilt, etc.

Long press gestures in Material Design

Long press

One-finger press, wait, lift

Example: Select an element, such as a list item

Long press is not used to display a contextual menu.

Long-press drag gestures in Material Design

Long-press drag

One-finger press, wait, move, lift

Example: Pick up and move, select multiple items

Double-touch drag gestures in Material Design

Double-touch drag

One-finger press, lift, one-finger press, move, lift

Example: Zoom in, zoom out

Pinch open gestures in Material Design

Pinch open

Two-finger press, move outwards, lift

Example: Zoom in

Pinch closed touch gestures in Material Design

Pinch closed

Two-finger press, move inwards, lift

Example: Zoom out

Two-finger touch touch gestures in Material Design

Two-finger touch

Two-finger press, lift

Example: Zoom out

Two-finger swipe, drag, fling touch gestures in Material Design

Two-finger swipe, drag, fling

Two-finger press, move, lift

Example: Select multiple items, pan, tilt

Two-finger long-press touch gestures in Material Design

Two-finger long-press

Two-finger press, wait, lift

Example: None; this gesture is uncommon.

Two-finger long-press drag touch gestures in Material Design

Two-finger long-press drag

Two-finger press, wait, move, lift

Example: Pick up and move

Two-finger double touch touch gestures in Material Design

Two-finger double touch

Two-finger press, lift, two-finger press, lift

Example: Zoom out

Rotate touch gestures in Material Design

Rotate

Two-finger press, simultaneously orbit both fingers around the center point, lift

Example: Rotate content, such as a map

Touch activities Expand and collapse content An arrow that points down when collapsed and points up when expanded.

Specific gestures and their results, in context.

Action

Description

Touch mechanics

Activate

Activates a screen element, like a button

Touch

Cancel or Escape

Cancels or escapes out of the current task, as in dialogs or menus

Touch

Enable/Disable lights out

Hides or shows a view’s chrome

Touch

Drag or Swipe or Fling

See the following section Drag, swipe, or fling details for distinctions between Scroll, Reveal upon scroll, Pan, Dismiss, Swipe to refresh, Edge swipe, Paging swipe, Overscroll collapse, Menu open, and Tilt

Drag, Swipe, or Fling

Data selection (when nothing is selected)

Selects a single element

Long press, two-finger touch

Data selection (when items are already selected)

Selects additional elements while in selection mode

Can use any combination of subsequent one- or two-finger gestures

Touch, two-finger touch

Data multi-selection drag

Reveals selection box that originates from point of gesture initiation
The height and width can be adjusted based on finger position.
The final selection is based on selection box dimensions upon finger(s) lifting.

Two-finger swipe or drag, long-press drag with no items selected

Pick up and move

Affects the selected item or items. It can be used to:

  • Rearrange data within a view
  • Move an item into a container or onto a target
  • Reorder items in a list or a card collection

Two-finger long-press drag, long-press drag on selected item

Zoom in

Scales up content

  • Double-touch
  • Double-touch drag (down)
  • Pinch open

Zoom in to fit

For nested views, scales up the smallest targetable view

Double-touch

Zoom out

Scales down content

  • Double-touch at maximum zoom
  • Double-touch drag (up)
  • Pinch closed
  • Two-finger touch
  • Two-finger double touch

Expand

Expands collapsed content

Pinch open

Collapse

Collapses expanded content

Pinch closed

Rotate

Rotates the targeted content

Rotate

Drag, swipe, or fling details Expand and collapse content An arrow that points down when collapsed and points up when expanded.

Swipe gesture activities vary based on context. The speed at which a gesture is performed is the primary distinction between Drag, Swipe, and Fling.

  • Drag: Fine gesture, slower, more controlled, typically has an on-screen target
  • Swipe: Gross gesture, faster, typically has no on-screen target
  • Fling: Gross gesture, with no on-screen target

Gesture velocity impacts whether the action is immediately reversible.

  • A swipe becomes a fling based on ending velocity and whether the affected element has crossed a threshold (or point past which an action can be undone)
  • A drag maintains contact with an element, so reversing the direction of the gesture will drag the element back across the threshold
  • A fling moves at a faster speed and removes contact with the element while it crosses the threshold, preventing the action from being undone

Scroll

A scroll is a vertical or horizontal swipe in a single direction within the content body.

Usage

  • Scroll amount varies based on velocity of gesture: drag (slow) vs. swipe vs. fling (fast)
  • Scrolled content should move at the same rate as the gesture being performed. The content should feel "anchored" to the finger or touch device.
Scroll directions example in Material Design

Example of scroll directions

Reveal upon scroll

Reveal upon scroll means that reversing the scroll direction in a content area reveals hidden in-app elements. E.g., scrolling up in Chrome shows the Omnibox. To dismiss these in-app elements, resume the original scroll direction.

Example of scroll directions in Material Design

Example of scroll directions

Pan

A pan is an omnidirectional one- or two-finger gesture that expands the field of view. Drag is typically used with pan. Fling will maintain gesture velocity, resulting in a significant pan of the content along the direction of the fling gesture.

Pan is applied to:

  • Unbounded content (maps)
  • Content that is larger than the screen height or width (zoomed in web page or photo)

A two-finger pan occurs when transitioning from another two-finger gesture (e.g., pinch zoom or rotate) such as in Maps. When a gesture begins with a two-finger pan it results in tilt.

Example of a pan in Material Design

Example of a pan

Dismiss

A dismiss gesture originates on a swipeable element, such as a list item or card, orthogonal to the direction of scrolling.

The gesture is typically horizontal.

The dismiss gesture is committed based on crossing a threshold.

Material Design dismiss gesture example

Example of a dismiss gesture

Swipe to refresh

Swipe to refresh usually occurs in a vertical and downward movement. It is available at the top of a list, or at the edge of any card or container where new content surfaces.

Swipe to refresh gesture in Material Design

Example of the swipe to refresh gesture

Edge swipe

An edge swipe gesture originates outside of the screen to reveal off-screen content. It invokes content separate from the current view.

If no edge swipe action is defined, an edge swipe can default to a paging swipe.

The edge swipe gesture is committed based on crossing a threshold.

Edge swipe example in Material Design

Example of an edge swipe

Paging swipe

A paging swipe is an on-screen, in-content swipe that reveals related off-screen content. It reveals one page/tab per paging swipe.

If paged content is at >100% zoom, an in-content swipe will Pan to an edge of the content, and an additional in-content swipe will Page.

The Paging swipe gesture is committed based on crossing a threshold.

Don’t use paging swipes when individual elements are swipeable.

See below: Overscroll collapse

Paging swipe example in Material Design

Example of a paging swipe

Overscroll collapse

Overscroll collapse navigates up in the content hierarchy via a paging swipe at the top or bottom of scrolling content.

The Overscroll collapse gesture is committed based on crossing a threshold.

Overscroll collapse example in Material Design

Example of an overscroll collapse

Menu open

A drag originating from a menu or picker reveals a menu. Upon lift, the highlighted menu option is selected.

The menu then appears upon touch.

Drag is used with Menu open.

Material Design menu open drag example

Example of a menu open drag

Tilt

Tilt moves 3D content forward or backward.

The transition from another two-finger gesture (e.g., pinch zoom or rotate) such as in Maps, will result in a two-finger pan.

Drag is used with Tilt.

Tilt example in Material Design

Example of a tilt